For those asking about the SCP, it’s not based on a specific subject from the archives. It may resemble the description of some SCPs, but know he was created specifically for this video. Since the original MTF models are pretty low quality, I went ahead and used the FBI characters from BO2. Hope that clears up some of the confusion.
For the best experience, watch in 4k with headphones.
"S.C.P." is an experimental CGI piece based on Call of Duty: Black Ops II and SCP: Containment Breach. The project was put in motion about 15 months ago, spending the majority of the time on polishing the animation and composition work. I learned a lot of techniques as I progressed through the the video, and intend to keep learning to better my upcoming projects. Lastly, I would really like to thank all of you guys that support what I do. Knowing that I have your guys’ support and interest in my videos really motivates me to keep going. Thank you all.
HQ DL [3.14GB]: http://bit.ly/2hrxPvK
4K HQ Screenshots: http://bit.ly/2uf64fW
The Making Of: [Soon]
Software used:
Adobe After Effects
Maxon Cinema 4D
Autodesk Maya
Otoy Octane Render
Special thanks to:
Zurjj;
Snacks;
Haru;
Avail;
for the help and support throughout the creative process.
Render time (3D): ~1100h
Render time (AE): 10h
Creative process: ~1700h
Music by:
SPOOKSHOW: https://soundcloud.com/spookshow-inc-1
Mønic: https://www.youtube.com/user/osirismusicuk
https://soundcloud.com/spookshow-inc-1/spookshow-inc-map-of-the-world
https://www.youtube.com/watch?v=oB3SOGacCS8
https://soundcloud.com/monicofficial/untitled-textures
SCP voice by David Near:
https://goo.gl/7kJZVX
This film is inspired by NikkyyHD, make sure you check out her work here: https://goo.gl/Pc1ndD
There’s one easter egg in the video that cod and cs editors may be able to spot/understand.
My Editing Store: https://goo.gl/ZFskFU
Social Media
Twitter: https://goo.gl/irW9GS
Behance: https://goo.gl/ffEMwN
ArtStation: https://goo.gl/Q2nQGt
Affiliates:
Venexa Arts: https://goo.gl/oKsS7T
LionheartStudios: https://goo.gl/Nf7CSp